commit | f5104e057d633c54457cd6d5534b0ed497bc3884 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Mon Aug 07 18:36:57 2023 +0000 |
committer | Ben Clayton <bclayton@google.com> | Mon Aug 07 18:36:57 2023 +0000 |
tree | 480bb21684385a8bd8220688751b587f7b2e5f87 | |
parent | bf9311851b4baaa670e921e6a0a2f09eca3a75c9 [diff] |
[ir][spirv-writer] Bgra8UnormPolyfill transform Change the storage texel format of variables and function parameters from bgra8unorm to rgba8unorm, and insert swizzles for textureStore builtin calls. Bug: tint:1906 Change-Id: I11e0070ede324dac9cf90d51cf9586ae071c5336 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/145080 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.