blob: fcbdfd2ee58e5a015c6bb0165fe282db6d5afe68 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32float, read_write>;
fn textureLoad_a92b18() -> vec4<f32> {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1i;
var res : vec4<f32> = textureLoad(arg_0, arg_1, arg_2);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_a92b18();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_a92b18();
}