Ensure src/utils headers always have src/utils build configs

- Set DAWN_ENABLE_ASSERTS in Bazel which we previously never did.
- Move the CMake stuff for src/utils into src/utils to match other build
  systems and separate it from dawn_internal_config.
  - Rename src/utils:internal_config to match a bit better.
- Add preprocessor assertions in compiler.h that we received a build
  config from the build system / compiler command line, and also that
  NDEBUG/DAWN_ENABLE_ASSERTS make sense.
- Fix some deps in dawn.node so the configs propagate.
- Tweak gen_napi_symbols.py to fix a pedantic newline warning.

There's still a ton of stuff that's confusingly different between
systems but this should enable the next CL.

Bug: 501491694
Change-Id: I6f10006221a477ee683379e4ab6aecdb9627dba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/348335
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
11 files changed
tree: d73498544262ce426a724916eb4f09d1e1161cbf
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.