| #version 310 es |
| |
| shared int g1; |
| void tint_zero_workgroup_memory(uint local_idx) { |
| if ((local_idx < 1u)) { |
| atomicExchange(g1, 0); |
| } |
| barrier(); |
| } |
| |
| int tint_ftoi(float v) { |
| return ((v < 2147483520.0f) ? ((v < -2147483648.0f) ? (-2147483647 - 1) : int(v)) : 2147483647); |
| } |
| |
| layout(binding = 0, std430) buffer s_block_ssbo { |
| int inner; |
| } s; |
| |
| struct S { |
| int a; |
| int b; |
| }; |
| |
| int accept_value(int val) { |
| return val; |
| } |
| |
| int accept_ptr_deref_call_func(inout int val) { |
| int tint_symbol_3 = val; |
| int tint_symbol_4 = accept_value(val); |
| return (tint_symbol_3 + tint_symbol_4); |
| } |
| |
| int accept_ptr_deref_pass_through(inout int val) { |
| int tint_symbol_1 = val; |
| int tint_symbol_2 = accept_ptr_deref_call_func(val); |
| return (tint_symbol_1 + tint_symbol_2); |
| } |
| |
| int accept_ptr_to_struct_and_access(inout S val) { |
| return (val.a + val.b); |
| } |
| |
| int accept_ptr_to_struct_access_pass_ptr(inout S val) { |
| val.a = 2; |
| return val.a; |
| } |
| |
| int accept_ptr_vec_access_elements(inout vec3 v1) { |
| v1.x = cross(v1, v1).x; |
| return tint_ftoi(v1.x); |
| } |
| |
| int call_builtin_with_mod_scope_ptr() { |
| return atomicOr(g1, 0); |
| } |
| |
| void tint_symbol(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| int v1 = 0; |
| S v2 = S(0, 0); |
| vec3 v4 = vec3(0.0f); |
| int t1 = atomicOr(g1, 0); |
| int tint_symbol_5 = accept_ptr_deref_pass_through(v1); |
| int tint_symbol_6 = accept_ptr_to_struct_and_access(v2); |
| int tint_symbol_7 = accept_ptr_to_struct_and_access(v2); |
| int tint_symbol_8 = accept_ptr_vec_access_elements(v4); |
| int tint_symbol_9 = accept_ptr_to_struct_access_pass_ptr(v2); |
| int tint_symbol_10 = call_builtin_with_mod_scope_ptr(); |
| s.inner = ((((((tint_symbol_5 + tint_symbol_6) + tint_symbol_7) + tint_symbol_8) + tint_symbol_9) + tint_symbol_10) + t1); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(gl_LocalInvocationIndex); |
| return; |
| } |