blob: d0e6abd44847a065e4accb35b17f4d76d6c38e37 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:469 internal compiler error: %b1 = block { # root
%arg_0:ptr<handle, texture_2d_array<f32>, read> = var @binding_point(1, 0)
%arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1)
%prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
}
%textureSample_17e988 = func():void -> %b2 {
%b2 = block {
%5:texture_2d_array<f32> = load %arg_0
%6:sampler = load %arg_1
%7:vec4<f32> = textureSample %5, %6, vec2<f32>(1.0f), 1i, vec2<i32>(1i)
%res:ptr<function, vec4<f32>, read_write> = var, %7
%9:vec4<f32> = load %res
store %prevent_dce, %9
ret
}
}
%fragment_main = @fragment func():void -> %b3 {
%b3 = block {
%11:void = call %textureSample_17e988
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************