blob: f1f58562455a3cda13b8a15de182a54cf9a61929 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_4703d0() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u)), int2((1).xx)).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_4703d0();
return;
}