@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba32sint, read_write>; | |
fn textureStore_3d96a4() { | |
textureStore(arg_0, vec3<u32>(1u), vec4<i32>(1i)); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureStore_3d96a4(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureStore_3d96a4(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureStore_3d96a4(); | |
} |