blob: ed42febd420b9ffd367dec3fb5ea6c1e5cf90f73 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba8uint, read_write>;
fn textureStore_b36bc1() {
textureStore(arg_0, vec3<u32>(1u), vec4<u32>(1u));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_b36bc1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_b36bc1();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_b36bc1();
}