#include <metal_stdlib> | |
using namespace metal; | |
void trunc_7d6ded() { | |
float res = 1.0f; | |
} | |
vertex float4 vertex_main() { | |
trunc_7d6ded(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
trunc_7d6ded(); | |
} | |
kernel void compute_main() { | |
trunc_7d6ded(); | |
} |