| fn reflect_bba2d0() { | |
| var res = reflect(vec2(1.0), vec2(1.0)); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| reflect_bba2d0(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| reflect_bba2d0(); | |
| } | |
| struct VertexOutput { | |
| @builtin(position) | |
| pos : vec4<f32>, | |
| } | |
| @vertex | |
| fn vertex_main() -> VertexOutput { | |
| var out : VertexOutput; | |
| out.pos = vec4<f32>(); | |
| reflect_bba2d0(); | |
| return out; | |
| } |