blob: e1c09b1b1a10dacc6d474c4c092b1fb83d360050 [file]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
float3 refract_cbc1d2() {
float3 res = float3(-5.0f);
return res;
}
struct VertexOutput {
float4 pos;
float3 prevent_dce;
};
fragment void fragment_main(device packed_float3* tint_symbol [[buffer(0)]]) {
*(tint_symbol) = packed_float3(refract_cbc1d2());
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
float3 refract_cbc1d2() {
float3 res = float3(-5.0f);
return res;
}
struct VertexOutput {
float4 pos;
float3 prevent_dce;
};
kernel void compute_main(device packed_float3* tint_symbol [[buffer(0)]]) {
*(tint_symbol) = packed_float3(refract_cbc1d2());
return;
}
//
// vertex_main
//
#include <metal_stdlib>
using namespace metal;
float3 refract_cbc1d2() {
float3 res = float3(-5.0f);
return res;
}
struct VertexOutput {
float4 pos;
float3 prevent_dce;
};
struct tint_symbol {
float3 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = refract_cbc1d2();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}