|  | // | 
|  | // fragment_main | 
|  | // | 
|  | #version 310 es | 
|  | precision highp float; | 
|  | precision highp int; | 
|  |  | 
|  | layout(binding = 0, std430) | 
|  | buffer f_prevent_dce_block_ssbo { | 
|  | vec4 inner; | 
|  | } v; | 
|  | vec4 smoothstep_40864c() { | 
|  | vec4 res = vec4(0.5f); | 
|  | return res; | 
|  | } | 
|  | void main() { | 
|  | v.inner = smoothstep_40864c(); | 
|  | } | 
|  | // | 
|  | // compute_main | 
|  | // | 
|  | #version 310 es | 
|  |  | 
|  | layout(binding = 0, std430) | 
|  | buffer prevent_dce_block_1_ssbo { | 
|  | vec4 inner; | 
|  | } v; | 
|  | vec4 smoothstep_40864c() { | 
|  | vec4 res = vec4(0.5f); | 
|  | return res; | 
|  | } | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | v.inner = smoothstep_40864c(); | 
|  | } | 
|  | // | 
|  | // vertex_main | 
|  | // | 
|  | #version 310 es | 
|  |  | 
|  |  | 
|  | struct VertexOutput { | 
|  | vec4 pos; | 
|  | vec4 prevent_dce; | 
|  | }; | 
|  |  | 
|  | layout(location = 0) flat out vec4 tint_interstage_location0; | 
|  | vec4 smoothstep_40864c() { | 
|  | vec4 res = vec4(0.5f); | 
|  | return res; | 
|  | } | 
|  | VertexOutput vertex_main_inner() { | 
|  | VertexOutput v = VertexOutput(vec4(0.0f), vec4(0.0f)); | 
|  | v.pos = vec4(0.0f); | 
|  | v.prevent_dce = smoothstep_40864c(); | 
|  | return v; | 
|  | } | 
|  | void main() { | 
|  | VertexOutput v_1 = vertex_main_inner(); | 
|  | gl_Position = v_1.pos; | 
|  | gl_Position.y = -(gl_Position.y); | 
|  | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | tint_interstage_location0 = v_1.prevent_dce; | 
|  | gl_PointSize = 1.0f; | 
|  | } |