| // | 
 | // fragment_main | 
 | // | 
 | #version 460 | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   uvec4 inner; | 
 | } v; | 
 | layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; | 
 | uvec4 textureLoad_4ccf9a() { | 
 |   uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u))))); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureLoad_4ccf9a(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 460 | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   uvec4 inner; | 
 | } v; | 
 | layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; | 
 | uvec4 textureLoad_4ccf9a() { | 
 |   uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u))))); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureLoad_4ccf9a(); | 
 | } |