|  | @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; | 
|  |  | 
|  | @group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32float, read>; | 
|  |  | 
|  | fn textureLoad_b58c6d() -> vec4<f32> { | 
|  | var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(1i), 1i); | 
|  | return res; | 
|  | } | 
|  |  | 
|  | @fragment | 
|  | fn fragment_main() { | 
|  | prevent_dce = textureLoad_b58c6d(); | 
|  | } | 
|  |  | 
|  | @compute @workgroup_size(1) | 
|  | fn compute_main() { | 
|  | prevent_dce = textureLoad_b58c6d(); | 
|  | } | 
|  |  | 
|  | struct VertexOutput { | 
|  | @builtin(position) | 
|  | pos : vec4<f32>, | 
|  | @location(0) @interpolate(flat) | 
|  | prevent_dce : vec4<f32>, | 
|  | } | 
|  |  | 
|  | @vertex | 
|  | fn vertex_main() -> VertexOutput { | 
|  | var out : VertexOutput; | 
|  | out.pos = vec4<f32>(); | 
|  | out.prevent_dce = textureLoad_b58c6d(); | 
|  | return out; | 
|  | } |