| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>; | |
| @group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32uint, read_write>; | |
| fn textureLoad_c2d09a() -> vec4<u32> { | |
| var res : vec4<u32> = textureLoad(arg_0, vec2<u32>(1u), 1i); | |
| return res; | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| prevent_dce = textureLoad_c2d09a(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| prevent_dce = textureLoad_c2d09a(); | |
| } |