| // | 
 | // fragment_main | 
 | // | 
 | #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   ivec4 inner; | 
 | } v; | 
 | layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0; | 
 | ivec4 textureLoad_eb573b() { | 
 |   uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u)); | 
 |   ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1))); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureLoad_eb573b(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   ivec4 inner; | 
 | } v; | 
 | layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0; | 
 | ivec4 textureLoad_eb573b() { | 
 |   uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u)); | 
 |   ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1))); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureLoad_eb573b(); | 
 | } | 
 | // | 
 | // vertex_main | 
 | // | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 |   ivec4 prevent_dce; | 
 | }; | 
 |  | 
 | layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0; | 
 | layout(location = 0) flat out ivec4 tint_interstage_location0; | 
 | ivec4 textureLoad_eb573b() { | 
 |   uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u)); | 
 |   ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v))); | 
 |   return res; | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput v_1 = VertexOutput(vec4(0.0f), ivec4(0)); | 
 |   v_1.pos = vec4(0.0f); | 
 |   v_1.prevent_dce = textureLoad_eb573b(); | 
 |   return v_1; | 
 | } | 
 | void main() { | 
 |   VertexOutput v_2 = vertex_main_inner(); | 
 |   gl_Position = v_2.pos; | 
 |   gl_Position.y = -(gl_Position.y); | 
 |   gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   tint_interstage_location0 = v_2.prevent_dce; | 
 |   gl_PointSize = 1.0f; | 
 | } |