| // | 
 | // fragment_main | 
 | // | 
 | #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | int4 textureLoad_ef2ec3(texture1d<int, access::read_write> tint_symbol) { | 
 |   int4 res = tint_symbol.read(uint(min(1u, (tint_symbol.get_width(0) - 1u)))); | 
 |   return res; | 
 | } | 
 |  | 
 | fragment void fragment_main(device int4* tint_symbol_1 [[buffer(0)]], texture1d<int, access::read_write> tint_symbol_2 [[texture(0)]]) { | 
 |   *(tint_symbol_1) = textureLoad_ef2ec3(tint_symbol_2); | 
 |   return; | 
 | } | 
 |  | 
 | // | 
 | // compute_main | 
 | // | 
 | #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | int4 textureLoad_ef2ec3(texture1d<int, access::read_write> tint_symbol) { | 
 |   int4 res = tint_symbol.read(uint(min(1u, (tint_symbol.get_width(0) - 1u)))); | 
 |   return res; | 
 | } | 
 |  | 
 | kernel void compute_main(device int4* tint_symbol_1 [[buffer(0)]], texture1d<int, access::read_write> tint_symbol_2 [[texture(0)]]) { | 
 |   *(tint_symbol_1) = textureLoad_ef2ec3(tint_symbol_2); | 
 |   return; | 
 | } | 
 |  |