|  | // | 
|  | // fragment_main | 
|  | // | 
|  | #version 460 | 
|  | precision highp float; | 
|  | precision highp int; | 
|  |  | 
|  | layout(binding = 0, std430) | 
|  | buffer f_prevent_dce_block_ssbo { | 
|  | uint inner; | 
|  | } v; | 
|  | layout(binding = 0, rg32f) uniform highp image2DArray arg_0; | 
|  | uint textureNumLayers_17ccad() { | 
|  | uint res = uint(imageSize(arg_0).z); | 
|  | return res; | 
|  | } | 
|  | void main() { | 
|  | v.inner = textureNumLayers_17ccad(); | 
|  | } | 
|  | // | 
|  | // compute_main | 
|  | // | 
|  | #version 460 | 
|  |  | 
|  | layout(binding = 0, std430) | 
|  | buffer prevent_dce_block_1_ssbo { | 
|  | uint inner; | 
|  | } v; | 
|  | layout(binding = 0, rg32f) uniform highp image2DArray arg_0; | 
|  | uint textureNumLayers_17ccad() { | 
|  | uint res = uint(imageSize(arg_0).z); | 
|  | return res; | 
|  | } | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | v.inner = textureNumLayers_17ccad(); | 
|  | } |