| @group(0) @binding(0) var<storage, read_write> prevent_dce : f32; | |
| @group(1) @binding(0) var arg_0 : texture_depth_2d; | |
| @group(1) @binding(1) var arg_1 : sampler; | |
| fn textureSample_0dff6c() -> f32 { | |
| var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), vec2<i32>(1i)); | |
| return res; | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| prevent_dce = textureSample_0dff6c(); | |
| } |