| // | |
| // fragment_main | |
| // | |
| RWTexture2D<uint4> arg_0 : register(u0, space1); | |
| void textureStore_03e7a0() { | |
| arg_0[(1).xx] = (1u).xxxx; | |
| } | |
| void fragment_main() { | |
| textureStore_03e7a0(); | |
| return; | |
| } | |
| // | |
| // compute_main | |
| // | |
| RWTexture2D<uint4> arg_0 : register(u0, space1); | |
| void textureStore_03e7a0() { | |
| arg_0[(1).xx] = (1u).xxxx; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_03e7a0(); | |
| return; | |
| } |