| @group(1) @binding(0) var arg_0 : texture_storage_1d<rg32sint, write>; | |
| fn textureStore_3d6f01() { | |
| textureStore(arg_0, 1u, vec4<i32>(1i)); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_3d6f01(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_3d6f01(); | |
| } |