| // | 
 | // fragment_main | 
 | // | 
 | #version 460 | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, rg32i) uniform highp iimage2D arg_0; | 
 | void textureStore_574a31() { | 
 |   imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1)); | 
 | } | 
 | void main() { | 
 |   textureStore_574a31(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 460 | 
 |  | 
 | layout(binding = 0, rg32i) uniform highp iimage2D arg_0; | 
 | void textureStore_574a31() { | 
 |   imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1)); | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   textureStore_574a31(); | 
 | } |