blob: ddc80eab494d8f340419f843bff39291255b7b92 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct MyStruct {
float f1;
};
struct tint_symbol_1 {
float4 value [[color(0)]];
};
float4 tint_symbol_inner() {
return float4(0.0f);
}
fragment tint_symbol_1 tint_symbol() {
float4 const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}