[dawn][metal] Work around race condition in timestamp resolution.

- Adds a new toggle to gate the workaround, and enable it in
  Apple silicon > M1s.
- Includes a small (kinda tangential) cleanup in TextureMTL with
  unused wait events.
- Implements timestamp resolve query set workaround to avoid race
  between the the timestamp resolve and the actual writing of the
  timestamps. The workaround serializes the command buffer between
  generation of the timestamps, and their resolution, with a wait
  in between them via a MTLSharedEvent. Note that this workaround
  is also implemented in WebKit via:
  https://github.com/WebKit/WebKit/pull/36645
- Locally, this now passes the once failing dawn_end2end test:
  MultithreadTimestampQueryTests.ResolveQuerySets_InParallel
  on my M3, and seems to fix the repro detailed in the bug even
  with multiple refreshes in a local build of Chromium.

Bug: 372698905
Change-Id: I7d77bbcaf269d507b1179478e1f69316613384e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/215774
Reviewed-by: Ken Russell <kbr@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
8 files changed
tree: d4d40456a324f46772489a68382aa77a945c5d96
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.