blob: a1f168b65320ff09643e33743c2fdd5b06ef2504 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(location = 0) in int loc0_1;
layout(location = 1) in uint loc1_1;
layout(location = 2) in float loc2_1;
layout(location = 3) in vec4 loc3_1;
layout(location = 4) in float16_t loc4_1;
layout(location = 5) in f16vec3 loc5_1;
struct VertexInputs {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
float16_t loc4;
f16vec3 loc5;
};
vec4 tint_symbol(VertexInputs inputs) {
int i = inputs.loc0;
uint u = inputs.loc1;
float f = inputs.loc2;
vec4 v = inputs.loc3;
float16_t x = inputs.loc4;
f16vec3 y = inputs.loc5;
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
VertexInputs tint_symbol_1 = VertexInputs(loc0_1, loc1_1, loc2_1, loc3_1, loc4_1, loc5_1);
vec4 inner_result = tint_symbol(tint_symbol_1);
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}