| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_1_1:u32 @offset(0), @location(1), @interpolate(flat) |
| x_2_1:vec2<u32> @offset(8), @location(2), @interpolate(flat) |
| x_3_1:i32 @offset(16), @location(3), @interpolate(flat) |
| x_4_1:vec2<i32> @offset(24), @location(4), @interpolate(flat) |
| x_5_1:f32 @offset(32), @location(5), @interpolate(flat) |
| x_6_1:vec2<f32> @offset(40), @location(6), @interpolate(flat) |
| x_8_1:vec4<f32> @offset(48), @builtin(position) |
| } |
| |
| $B1: { # root |
| %x_1:ptr<private, u32, read_write> = var |
| %x_2:ptr<private, vec2<u32>, read_write> = var |
| %x_3:ptr<private, i32, read_write> = var |
| %x_4:ptr<private, vec2<i32>, read_write> = var |
| %x_5:ptr<private, f32, read_write> = var |
| %x_6:ptr<private, vec2<f32>, read_write> = var |
| %x_8:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| ret |
| } |
| } |
| %tint_symbol = @vertex func():main_out { |
| $B3: { |
| %10:void = call %main_1 |
| %11:u32 = load %x_1 |
| %12:vec2<u32> = load %x_2 |
| %13:i32 = load %x_3 |
| %14:vec2<i32> = load %x_4 |
| %15:f32 = load %x_5 |
| %16:vec2<f32> = load %x_6 |
| %17:vec4<f32> = load %x_8 |
| %18:main_out = construct %11, %12, %13, %14, %15, %16, %17 |
| ret %18 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |