#version 310 es | |
layout(binding = 0, std140) uniform m_block_ubo { | |
mat3x4 inner; | |
} m; | |
int counter = 0; | |
int i() { | |
counter = (counter + 1); | |
return counter; | |
} | |
void f() { | |
int tint_symbol = i(); | |
int p_m_i_save = tint_symbol; | |
mat3x4 l_m = m.inner; | |
vec4 l_m_i = m.inner[p_m_i_save]; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |