| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[4]; |
| }; |
| RWByteAddressBuffer s : register(u1, space0); |
| |
| void tint_symbol(RWByteAddressBuffer buffer, uint offset, float4x3 value) { |
| buffer.Store3((offset + 0u), asuint(value[0u])); |
| buffer.Store3((offset + 16u), asuint(value[1u])); |
| buffer.Store3((offset + 32u), asuint(value[2u])); |
| buffer.Store3((offset + 48u), asuint(value[3u])); |
| } |
| |
| float4x3 tint_symbol_2(uint4 buffer[4], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| const uint scalar_offset_3 = ((offset + 48u)) / 4; |
| return float4x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz)); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| tint_symbol(s, 0u, tint_symbol_2(u, 0u)); |
| s.Store3(16u, asuint(asfloat(u[0].xyz))); |
| s.Store3(16u, asuint(asfloat(u[0].xyz).zxy)); |
| s.Store(4u, asuint(asfloat(u[1].x))); |
| return; |
| } |