| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/unittests/validation/ValidationTest.h" | |
| #include "utils/ComboRenderBundleEncoderDescriptor.h" | |
| class IndexBufferValidationTest : public ValidationTest {}; | |
| // Test that for OOB validation of index buffer offset and size. | |
| TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) { | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.usage = wgpu::BufferUsage::Index; | |
| bufferDesc.size = 256; | |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); | |
| DummyRenderPass renderPass(device); | |
| // Control case, using the full buffer, with or without an explicit size is valid. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| // Explicit size | |
| pass.SetIndexBuffer(buffer, 0, 256); | |
| // Implicit size | |
| pass.SetIndexBuffer(buffer, 0, 0); | |
| pass.SetIndexBuffer(buffer, 256 - 4, 0); | |
| pass.SetIndexBuffer(buffer, 4, 0); | |
| // Implicit size of zero | |
| pass.SetIndexBuffer(buffer, 256, 0); | |
| pass.EndPass(); | |
| encoder.Finish(); | |
| } | |
| // Bad case, offset + size is larger than the buffer | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(buffer, 4, 256); | |
| pass.EndPass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Bad case, size is 0 but the offset is larger than the buffer | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetIndexBuffer(buffer, 256 + 4, 0); | |
| pass.EndPass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {}; | |
| renderBundleDesc.colorFormatsCount = 1; | |
| renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; | |
| // Control case, using the full buffer, with or without an explicit size is valid. | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| // Explicit size | |
| encoder.SetIndexBuffer(buffer, 0, 256); | |
| // Implicit size | |
| encoder.SetIndexBuffer(buffer, 0, 0); | |
| encoder.SetIndexBuffer(buffer, 256 - 4, 0); | |
| encoder.SetIndexBuffer(buffer, 4, 0); | |
| // Implicit size of zero | |
| encoder.SetIndexBuffer(buffer, 256, 0); | |
| encoder.Finish(); | |
| } | |
| // Bad case, offset + size is larger than the buffer | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(buffer, 4, 256); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Bad case, size is 0 but the offset is larger than the buffer | |
| { | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc); | |
| encoder.SetIndexBuffer(buffer, 256 + 4, 0); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } |