commit | f6ac29afa22a6768d01fd318d43b4a18f73d69a9 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Apr 26 17:46:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Apr 26 17:46:34 2024 +0000 |
tree | 3ca48dad0fd658a5690b66dc3a3962a2c3932f64 | |
parent | 37b3654c508d27d7bf8fc18483d92852b0bf2ece [diff] |
Skip maxInterStageShaderComponents limit tests on Android Qualcomm (Pixel 4) These tests have to be skipped because they still fail on the Chromium fyi bots. Bug: tint:2061 Change-Id: I854893294f2b9b2e3957fd03d29a9690dab88fe6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185963 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.