| #include <metal_stdlib> | |
| using namespace metal; | |
| void dpdyFine_1fb7ab(device packed_float3* const tint_symbol) { | |
| float3 res = dfdy(float3(1.0f)); | |
| *(tint_symbol) = packed_float3(res); | |
| } | |
| fragment void fragment_main(device packed_float3* tint_symbol_1 [[buffer(0)]]) { | |
| dpdyFine_1fb7ab(tint_symbol_1); | |
| return; | |
| } | |