| #version 310 es |
| |
| int tint_int_dot(ivec4 a, ivec4 b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; |
| } |
| |
| int tint_dot4_i8_packed(uint a, uint b) { |
| ivec4 a_i8 = (ivec4((uvec4(a) << uvec4(24u, 16u, 8u, 0u))) >> uvec4(24u)); |
| ivec4 b_i8 = (ivec4((uvec4(b) << uvec4(24u, 16u, 8u, 0u))) >> uvec4(24u)); |
| return tint_int_dot(a_i8, b_i8); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| int inner; |
| } prevent_dce; |
| |
| void dot4I8Packed_881e62() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| int res = tint_dot4_i8_packed(arg_0, arg_1); |
| prevent_dce.inner = res; |
| } |
| |
| vec4 vertex_main() { |
| dot4I8Packed_881e62(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| int tint_int_dot(ivec4 a, ivec4 b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; |
| } |
| |
| int tint_dot4_i8_packed(uint a, uint b) { |
| ivec4 a_i8 = (ivec4((uvec4(a) << uvec4(24u, 16u, 8u, 0u))) >> uvec4(24u)); |
| ivec4 b_i8 = (ivec4((uvec4(b) << uvec4(24u, 16u, 8u, 0u))) >> uvec4(24u)); |
| return tint_int_dot(a_i8, b_i8); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| int inner; |
| } prevent_dce; |
| |
| void dot4I8Packed_881e62() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| int res = tint_dot4_i8_packed(arg_0, arg_1); |
| prevent_dce.inner = res; |
| } |
| |
| void fragment_main() { |
| dot4I8Packed_881e62(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| int tint_int_dot(ivec4 a, ivec4 b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; |
| } |
| |
| int tint_dot4_i8_packed(uint a, uint b) { |
| ivec4 a_i8 = (ivec4((uvec4(a) << uvec4(24u, 16u, 8u, 0u))) >> uvec4(24u)); |
| ivec4 b_i8 = (ivec4((uvec4(b) << uvec4(24u, 16u, 8u, 0u))) >> uvec4(24u)); |
| return tint_int_dot(a_i8, b_i8); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| int inner; |
| } prevent_dce; |
| |
| void dot4I8Packed_881e62() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| int res = tint_dot4_i8_packed(arg_0, arg_1); |
| prevent_dce.inner = res; |
| } |
| |
| void compute_main() { |
| dot4I8Packed_881e62(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |