| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(location = 0) out vec4 value; | |
| vec4 tint_symbol() { | |
| int v1 = 1; | |
| uint v2 = 1u; | |
| float v3 = 1.0f; | |
| ivec3 v4 = ivec3(1); | |
| uvec3 v5 = uvec3(1u); | |
| vec3 v6 = vec3(1.0f); | |
| mat3 v7 = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f)); | |
| float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
| return vec4(0.0f); | |
| } | |
| void main() { | |
| vec4 inner_result = tint_symbol(); | |
| value = inner_result; | |
| return; | |
| } |