| SKIP: FAILED | |
| static uint x_1 = 0u; | |
| static bool x_7 = false; | |
| static bool x_8 = false; | |
| void main_1() { | |
| const bool x_101 = x_7; | |
| const bool x_102 = x_8; | |
| while (true) { | |
| uint x_2 = 0u; | |
| if (x_101) { | |
| break; | |
| } | |
| x_2 = 0u; | |
| if (x_102) { | |
| x_2 = 1u; | |
| { | |
| x_1 = x_2; | |
| } | |
| continue; | |
| } else { | |
| { | |
| x_1 = x_2; | |
| } | |
| continue; | |
| } | |
| { | |
| x_1 = x_2; | |
| } | |
| } | |
| return; | |
| } | |
| void main() { | |
| main_1(); | |
| return; | |
| } | |
| DXC validation failure: | |
| warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments. | |
| error: validation errors | |
| shader.hlsl:33: error: Loop must have break. | |
| Validation failed. | |