| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ |
| #define DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ |
| |
| #include "dawn_native/BindGroupLayout.h" |
| |
| #include "common/vulkan_platform.h" |
| |
| #include <vector> |
| |
| namespace dawn_native { namespace vulkan { |
| |
| class Device; |
| |
| VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic); |
| |
| // Contains a descriptor set along with data necessary to track its allocation. |
| struct DescriptorSetAllocation { |
| size_t index = 0; |
| VkDescriptorSet set = VK_NULL_HANDLE; |
| }; |
| |
| // In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means |
| // it's hard to have something where we can mix different types of descriptor sets because |
| // we don't know if their vector of number of descriptors will be similar. |
| // |
| // That's why that in addition to containing the VkDescriptorSetLayout to create |
| // VkDescriptorSets for its bindgroups, the layout also acts as an allocator for the descriptor |
| // sets. |
| // |
| // The allocations is done with one pool per descriptor set, which is inefficient, but at least |
| // the pools are reused when no longer used. Minimizing the number of descriptor pool allocation |
| // is important because creating them can incur GPU memory allocation which is usually an |
| // expensive syscall. |
| class BindGroupLayout : public BindGroupLayoutBase { |
| public: |
| static ResultOrError<BindGroupLayout*> Create(Device* device, |
| const BindGroupLayoutDescriptor* descriptor); |
| ~BindGroupLayout(); |
| |
| VkDescriptorSetLayout GetHandle() const; |
| |
| ResultOrError<DescriptorSetAllocation> AllocateOneSet(); |
| void Deallocate(DescriptorSetAllocation* allocation); |
| |
| // Interaction with the DescriptorSetService. |
| void FinishDeallocation(size_t index); |
| |
| private: |
| using BindGroupLayoutBase::BindGroupLayoutBase; |
| MaybeError Initialize(); |
| |
| std::vector<VkDescriptorPoolSize> mPoolSizes; |
| |
| struct SingleDescriptorSetAllocation { |
| VkDescriptorPool pool = VK_NULL_HANDLE; |
| // Descriptor sets are freed when the pool is destroyed. |
| VkDescriptorSet set = VK_NULL_HANDLE; |
| }; |
| std::vector<SingleDescriptorSetAllocation> mAllocations; |
| std::vector<size_t> mAvailableAllocations; |
| |
| VkDescriptorSetLayout mHandle = VK_NULL_HANDLE; |
| }; |
| |
| }} // namespace dawn_native::vulkan |
| |
| #endif // DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ |