commit | d720785616b1832749edbf7e38df8c344c922473 | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Thu Aug 20 13:29:39 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Aug 20 13:29:39 2020 +0000 |
tree | 73a08dcd9e16b573f59e79251d51a77981511015 | |
parent | 7f265d1d4074c874cec2c0d86803528ea4baeae9 [diff] |
Refactoring Queue::WriteTexture implementation More code is now shared across backends. Bug: dawn:483 Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021 Commit-Queue: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.