#version 310 es | |
precision highp float; | |
precision highp int; | |
uniform highp sampler2D t_s; | |
uniform highp sampler2DShadow d_sc; | |
void tint_symbol() { | |
vec4 a = texture(t_s, vec2(1.0f)); | |
vec4 b = textureGather(d_sc, vec2(1.0f), 1.0f); | |
} | |
void main() { | |
tint_symbol(); | |
return; | |
} |