commit | f787019f872cf70a4b936b84a2281d245859c8cf | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Aug 22 15:07:29 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 22 15:07:29 2023 +0000 |
tree | 0275f785c5983a5af3cd35041a38b45998471ae7 | |
parent | d104651513e8cd63022dea520b84b11d13fffd95 [diff] |
[tint] Use INT64_MIN instead of -0x8000000000000000ll The latter is technically invalid as the hex constant value is larger than the largest `long long`, and it gets promoted to an `unsigned long long` before the unary minus. MSVC complains about this when C++20 is enabled. Change-Id: I905fa0be664c37638e37c0234efcfcbe9fc20d69 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/148021 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.