commit | f78ef39f1c1182f5ee74dff0765062d218355bff | [log] [tgz] |
---|---|---|
author | Rafael Cintron <rafael.cintron@microsoft.com> | Tue Jun 25 03:21:14 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 25 03:21:14 2024 +0000 |
tree | 69f5274482088ead0da6cfff5ca22757bde55dad | |
parent | bf441b44c65e298c3f6c95296316538d7c428c5f [diff] |
Allow externally enabled debug layer work without crash Dawn relies on debug layer info queue filters to remove ignorable messages of various ids and severity levels. Unfortunately, these filters get ignored when the debug layer is enabled externally via dxcpl.exe or d3dconfig.exe. Since multiple systems in Chromium such as Media, WebNN and ANGLE use D3D at the same time as Dawn, it's nice to enable the debug layer for everything at once instead of doing it piecemeal for each system. Dawn needs to be more robust in these instances by self-filtering messages. Bug: 348598130 Change-Id: I50bbfe3f99ba052d3a86137936b3be5b536e7c45 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195254 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.