commit | f792ce6e091b89be72c660e67bccbdcd9f319d8b | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Apr 23 10:07:32 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Tue Apr 23 10:07:32 2024 +0000 |
tree | 8e18f08d0aa030773a64b73c5d586c725f1e532b | |
parent | c96f8183280aa15e26e7fd9e197c818b7d219cf8 [diff] |
[tint][fuzz][ir] Add BlockDecoratedStructs fuzzer Bug: tint:2223 Change-Id: I2249ce16ff80937be997bb7a6d55fe7674b1b594 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185110 Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.