commit | f7c844b26baa8431462a4ddcd3c6602578842d2f | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Wed Jan 03 13:20:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 03 13:20:03 2024 +0000 |
tree | 5cbeadc77e230b7136de5ea14a3697c3d41ddc97 | |
parent | 6acd94e9dcdc166bc420a07bb986a38996cb647a [diff] |
msl: Explain side-effect annotation in preserved loops Bug: tint:2125, chromium:1513738 Change-Id: I63cdea2f461e8ed68c95e832de3285eb047485db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/167763 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.