Texture2D<float4> t : register(t0, space0); | |
SamplerState s : register(s1, space0); | |
void main() { | |
const Texture2D<float4> x = t; | |
const SamplerState a = s; | |
1; | |
const Texture2D<float4> y = x; | |
const SamplerState b = a; | |
2; | |
y.Sample(b, float2(1.0f, 2.0f)); | |
return; | |
} |