| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| uint a = 0u; |
| a = 4u; |
| switch((a / 2u)) { |
| case 2u: { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| } |
| default: { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| break; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |