blob: ab5b07e35665ca0bcc8f9fe3e4d6efbf8bb04b01 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float4 func_(thread float4* const tint_symbol_5) {
float x = 0.0f;
x = 1.0f;
float const x_30 = (*(tint_symbol_5)).x;
if ((x_30 < 0.0f)) {
x = 0.5f;
}
float const x_34 = x;
return float4(x_34, 0.0f, 0.0f, 1.0f);
}
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
while (true) {
float4 const x_26 = func_(tint_symbol_7);
*(tint_symbol_6) = x_26;
if (false) {
} else {
break;
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(&(tint_symbol_9), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}