| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[2]; |
| }; |
| struct S { |
| tint_array_wrapper arr; |
| }; |
| struct buf0 { |
| /* 0x0000 */ int one; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int func_struct_S_i1_2_1_i1_(constant buf0& x_9, thread S* const s, thread int* const x) { |
| int const x_16 = *(x); |
| (*(s)).arr.arr[1] = (x_16 + 1); |
| int const x_18 = x_9.one; |
| int const x_19 = (*(s)).arr.arr[x_18]; |
| int const x_20 = *(x); |
| if ((x_19 == x_20)) { |
| return -1; |
| } |
| int const x_21 = *(x); |
| return x_21; |
| } |
| |
| void main_1(constant buf0& x_9, thread float4* const tint_symbol_4) { |
| int a = 0; |
| int i = 0; |
| int j = 0; |
| S s_1 = {}; |
| S param = {}; |
| int param_1 = 0; |
| a = 0; |
| i = 0; |
| while (true) { |
| int const x_22 = i; |
| int const x_23 = x_9.one; |
| if ((x_22 < (2 + x_23))) { |
| } else { |
| break; |
| } |
| j = 0; |
| while (true) { |
| int const x_25 = j; |
| int const x_26 = x_9.one; |
| if ((x_25 < (3 + x_26))) { |
| } else { |
| break; |
| } |
| int const x_28 = i; |
| int const x_29 = j; |
| S const x_79 = s_1; |
| param = x_79; |
| param_1 = (x_28 + x_29); |
| int const x_31 = func_struct_S_i1_2_1_i1_(x_9, &(param), &(param_1)); |
| int const x_32 = a; |
| a = (x_32 + x_31); |
| { |
| int const x_34 = j; |
| j = (x_34 + 1); |
| } |
| } |
| { |
| int const x_36 = i; |
| i = (x_36 + 1); |
| } |
| } |
| int const x_38 = a; |
| if ((x_38 == 30)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_9 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_9, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |