#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
float16_t t = 0.0hf; | |
f16mat4x2 m() { | |
t = (t + 1.0hf); | |
return f16mat4x2(f16vec2(1.0hf, 2.0hf), f16vec2(3.0hf, 4.0hf), f16vec2(5.0hf, 6.0hf), f16vec2(7.0hf, 8.0hf)); | |
} | |
void f() { | |
f16mat4x2 tint_symbol = m(); | |
mat4x2 v = mat4x2(tint_symbol); | |
} | |