| static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| gl_Position = position; |
| frag_color = (position * 0.5f); |
| return; |
| } |
| |
| struct main_out { |
| float4 gl_Position; |
| float4 frag_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 position_param : TEXCOORD0; |
| }; |
| struct tint_symbol_2 { |
| float4 frag_color_1 : TEXCOORD1; |
| float4 gl_Position : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 position_param = tint_symbol.position_param; |
| position = position_param; |
| main_1(); |
| const main_out tint_symbol_3 = {gl_Position, frag_color}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position}; |
| return tint_symbol_4; |
| } |