| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 color_out_1; |
| }; |
| struct tint_symbol_2 { |
| float4 frag_color_param [[user(locn1)]]; |
| }; |
| struct tint_symbol_3 { |
| float4 color_out_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| int2 iv = 0; |
| float4 const x_28 = *(tint_symbol_6); |
| iv = int2((float2(x_28.x, x_28.y) * 256.0f)); |
| int const x_33 = iv.y; |
| if ((((x_33 / 2) & 64) == 64)) { |
| *(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_7) = float4(0.0f, 1.0f, 1.0f, 1.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| float4 const frag_color_param = tint_symbol_1.frag_color_param; |
| tint_symbol_8 = frag_color_param; |
| main_1(&(tint_symbol_8), &(tint_symbol_9)); |
| main_out const tint_symbol_4 = {.color_out_1=tint_symbol_9}; |
| tint_symbol_3 const tint_symbol_5 = {.color_out_1=tint_symbol_4.color_out_1}; |
| return tint_symbol_5; |
| } |
| |