| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[5]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| const float x_33 = gl_FragCoord.x; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_35 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_33 > x_35)) { |
| const float x_40 = asfloat(x_6[2].x); |
| x_GLF_color = float4(x_40, x_40, x_40, x_40); |
| const float x_43 = gl_FragCoord.y; |
| if ((x_43 > x_35)) { |
| const float x_48 = asfloat(x_6[4].x); |
| x_GLF_color = float4(x_48, x_48, x_48, x_48); |
| } |
| const float x_51 = asfloat(x_6[3].x); |
| x_GLF_color = float4(x_51, x_51, x_51, x_51); |
| } |
| const float x_54 = asfloat(x_6[1].x); |
| x_GLF_color = float4(x_35, x_54, x_54, 10.0f); |
| x_GLF_color = mul(x_GLF_color, float4x4(float4(x_35, 0.0f, 0.0f, 0.0f), float4(0.0f, x_35, 0.0f, 0.0f), float4(0.0f, 0.0f, x_35, 0.0f), float4(0.0f, 0.0f, 0.0f, x_35))); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |