| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_11 : register(b0, space0) { |
| uint4 x_11[2]; |
| }; |
| |
| float func_f1_(inout float x) { |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| while (true) { |
| const float x_77 = gl_FragCoord.y; |
| const float x_79 = asfloat(x_8[2].x); |
| if ((x_77 < x_79)) { |
| while (true) { |
| { |
| const float x_88 = gl_FragCoord.x; |
| const float x_90 = asfloat(x_8[2].x); |
| if ((x_88 < x_90)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| const float x_92 = x; |
| const float x_94 = asfloat(x_8[3].x); |
| if ((x_92 < x_94)) { |
| const float x_99 = asfloat(x_8[1].x); |
| return x_99; |
| } |
| { |
| const float x_101 = gl_FragCoord.y; |
| const float x_103 = asfloat(x_8[2].x); |
| if ((x_101 < x_103)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_106 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); |
| return x_106; |
| } |
| |
| void main_1() { |
| float param = 0.0f; |
| const float x_41 = gl_FragCoord.x; |
| param = x_41; |
| const float x_42 = func_f1_(param); |
| const float x_44 = asfloat(x_8[1].x); |
| if ((x_42 == x_44)) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_50 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_53 = asint(x_11[1].x); |
| const int x_56 = asint(x_11[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_59 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(float(x_50), float(x_53), float(x_56), float(x_59)); |
| } else { |
| const int x_63 = asint(x_11[1].x); |
| const float x_64 = float(x_63); |
| x_GLF_color = float4(x_64, x_64, x_64, x_64); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |